So I've been working as much as I can lately, especially with some
trouble I am having which is destroying my motivation to work on my
games, which is exactly why I'm making this post.
Motivation
is very important to your success when making a game. Without
motivation, you will not be as confident in what you do. It will also
affect the lifetime of your production.Your team will also affect your
performance too.
Motivation is linked to confidence -
A more confident game developer is a harder working game developer.
With high confidence coming from high motivation, you will find work to
be fun and you won't want to stop. I've been there and I just want to
work work work because I'm enjoying it. But with low confidence, the
inverse is true. You stop caring less about the small details. The
quality of your work could drop. Worse and highly likely to happen,
you'll work on your game for less and less time, which brings us to our
next point.
Motivation affects production - This
is pretty obvious isn't it? Without proper motivation, you'll just work
less and less, delaying your game more and more until you have to run
ten miles instead of five. On the flip side, it can shorten development
time. By that I mean it can cause you to quit working on a game, which
is usually not a good thing. Not only will you have one less project to
add to your portfolio, but you will be withholding and experience from
so many people, especially in this day and age of social hyper
connectivity.
Your team will make or break you - A
good team should motivate themselves along the way, with each member
trying to amp up the hype for the others. This way motivation will stay
high, and lots of work will get done. It's important to keep the
momentum up though, so consistent motivation is a must. This way you can
finish a game on time or, if you're lucky, earlier than expected. A bad
team will not motivate. There will be no solidarity and eagerness to
work in a team who just doesn't care. Things will fall apart, and if
worse comes to worse, bonds may be hurt or broken. Keep it together,
keep everyone motivated, and keep on working. If you are working alone,
then share what you're doing with people on the Facebook Indie Dev
group. Lots of people are willing to talk, as long as you don't come off
as superior to others. Mutual respect and some modesty will take you
places.
No comments:
Post a Comment