Hello everyone! I've been tuning in to the indie game dev pages on Facebook and I've noticed an interesting pattern. I've notice that many people start with a picture and a story of what kind of game they want to make and go into a lot of detail on how their story will unfold and develop. I thought to myself, "Isn't that a wrong way of making a game?" Looking back on it now, starting a game with a story isn't wrong, but there are risks associated with it.
Wednesday, February 11, 2015
Saturday, February 7, 2015
Personal: Why Do I Make Games?
Hey everyone. If you do not care about listening to anything emotional or personal then I'm sorry to bother you with this post, otherwise please read on.
Tuesday, February 3, 2015
Work Tips: The importance of prototyping
I recently came across an interesting quote:
"If a picture is worth 1000 words, a prototype is worth 1000 meetings." —saying at @ideo
— John Maeda (@johnmaeda) October 5, 2014
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