Tuesday, September 1, 2015

Recent Developments!

Hey everyone! Sorry for being off the blog for so long, but I've been a little busy.


Saturday, April 11, 2015

Cupcake Escape v1.1 update

Development is in its final stretch for the game. I am currently struggling with finding someone to do the audio, but hopefully I get a response for that soon. I changed a lot, so if you want to go take a look, check out my portfolio on the right! >>>


Wednesday, March 11, 2015

Cupcake Escape v1.1

If you haven't played Cupcake Escape, go do it! It's in my portfolio, linked to your right hand side somewhere that way. >>>>>>>>>>>>>>>>>>>>>>>>>


Currently it is sitting at version 1.0, but there's a lot missing from it. Therefore I've been hard at work at version 1.1!

Here's a list of what's to come:

-Improved Spawner with the ability to change object probabilities to control how often something shows up
-Improved game design, because it was never balanced before,
-Better buttons for visual pleasure
-Story mode! Because cupcakes need a reason to escape
-Something for tutorial, because controls aren't inherently clear
-Credits to show who made it
-Music because a game isn't always interesting without sound
-Version number just because
-Minor minor improvements

So that's what's to come in the next iteration. I might have more to come later since these are all things I listed off the top of my head, but please look forward to it!


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P.S. I did extremely well on my interview! I hope I get the job, because I not only want to make some money, but I also want more professional experience as a game developer. Working in isolation isn't good. Plus many people who work at the company I applied to love food! As do I!

Wednesday, March 4, 2015

Updates and more

Sorry for not writing in a while. I've been super busy recently, especially with  GDC going on this week. So I'll quickly go over GDC experiences (even though I'm not there in person), updates, announcements, and what's to come ahead and such.


Wednesday, February 11, 2015

Work Tips: The Dangers of Starting with a Story

Hello everyone! I've been tuning in to the indie game dev pages on Facebook and I've noticed an interesting pattern. I've notice that many people start with a picture and a story of what kind of game they want to make and go into a lot of detail on how their story will unfold and develop. I thought to myself, "Isn't that a wrong way of making a game?" Looking back on it now, starting a game with a story isn't wrong, but there are risks associated with it.


Saturday, February 7, 2015

Personal: Why Do I Make Games?


Hey everyone. If you do not care about listening to anything emotional or personal then I'm sorry to bother you with this post, otherwise please read on.


Tuesday, February 3, 2015

Work Tips: The importance of prototyping

I recently came across an interesting quote:





Monday, January 26, 2015

GGJ15: Third Jam Lessons

This was my third year participating in the Global Game Jam and it was the best one yet. My roles during the jam were primarily programming and production.

Working on the game was the smoothest experience in development I have ever had. It was thanks to the rest of my team that things went so well despite a few hiccups, primarily on my end. Also big thanks to Phosphor Games here in Chicago for hosting a jam site! It's awesome for a local studio to extend a welcoming hand to the very small developers.

Sunday, January 18, 2015

Hello to 2015! And GGj '15

Hello everyone! It has definitely been a long time since I've posted here on this blog. I've really got to change that, so I've made a New Year Resolution to blog at the very least once a week!